And this, from yet another pink room in the US, is just strange. The idea of being made up is not bad, though. The concept of being fictional opens up some very interesting real-life opportunities. Such as putting eyeliner on the sunshine or riding a burning raindrop or maybe just being unreal.
Caram on Games (COG) is an occasional ramble in which I discuss computer gaming, gaming culture and how I perceive them, in an attempt to talk about a medium that I've always been passionate about, or at least enjoyed. Every part is an exploration of thoughts, meaning that it comes together as it is written- so while they may meander for a while, a point will eventually be reached. Maybe. After a lot of words, and sometimes numbers. You have been warned. Let's start with the basics: 0. What makes a good game? This question has as many answers as there are ways to make a game, and most of them are subjective, dependent on how the individual gamer experiences their play, how deeply they are willing to delve into the details surrounding a game and how much time this will take, expectations towards gameplay and stortytelling, the studio and publisher, familiarity with methods of non-linear stories… This answer becomes more complicated from a publication and developmen...
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