These worlds are inhabited. Inhabitants may range from relatively normal people to epic boss-monster-things and terrible creatures you end up hoping to meet, no matter how dangerous their reputation or fangs make them. Sometimes the scariest creatures look no different from the humblest ones. In many ways, they are no different to real people, except that the writing is occasionally better. Meet the real NPC’s. Functionally, an NPC is a feedback and support mechanism. Feedback, in the sense that they can be used as organic mechanisms to enforce the players sense of existing and developing within a game world by commenting on actions and decisions they have undertaken in that world- their reaction to the character communicates a certain status within the world’s society and attitudes towards the character and their actions hitherto, giving them meaning and multiplying a personal sense of accomplishment. They help the player immerse themselves in the world by acknowle...
Caramblogage somehow contains Caram Kapps thoughts on worlds and words.