When the world no longer meets with your approval, you change it. There is a mod for that. Every game comes in two versions- the one you buy on the shelf, and the game you make out of that game. As early as the late 1980’s, gamers began modifying certain aspects of games- whether for artistic purposes of gameplay is a fine point that cursive research didn’t provide me a ready answer to. I assume it’s somewhere between the two- experiments into changing gameworlds, activating certain bits and bytes, creating animated sequences with pre-built characters in a certain game, but this is the realm of urban legends and suppositions. We're not going there. Making a game your own happens in two stages- first you play and master the game, then you discover the limits the game sets upon you and you begin to develop ways of unbuilding the limitations in the original game. Modding was a new field for me. I became very obsessed with load orders and frame...
Caramblogage somehow contains Caram Kapps thoughts on worlds and words.