Skip to main content

After the revolution is before the revolution — only better.

Egypt, this morning we all woke up to freedom. After a night of the greatest and possibly largest party on Earth, the hangover must be excruciating. But after seventeen days of sitting on streets, marching, chanting, organising and brooding, we deserve this, at the very least. 

We can pat ourselves and each other on the back, collectively, and take a short moment to savour this victory of people over government. Take a breather, cure that hangover, meet family and friends, celebrate with them. 

This is where things get tricky. The dictator has fallen, the people have gained their freedom, through mainly peaceful demonstration and unity against a crumbling regime. Those that were hurt or killed deserve our respect and condolences. But as death tolls go, this revolution can be called nearly bloodless. Maybe this is a template the world can adopt for popular uprisings? Or maybe this combination of patriotism and national friendship in hardship is particular to
the Egyptian people? 

Time will tell.

We can get in with our lives. To a point. For now that one great big chunk of demands has been seen to, we get back to the original reason for this uprising: two weeks of revolution are great, but except for a  great big party and those intelligent enough to create buisinesses on Tahrir, the gains from the downfall of the regime are minor, if not negative, beyond the satisfaction of success. 

For now begins the process of building a new country. The system has fallen, the army has taken over, hopefully for the good of the people. But where does it go from here?

Comments

Popular posts from this blog

COG I: Good Game, Long Thought (3)

Caram on Games (COG) is an occasional ramble in which I discuss computer gaming, gaming culture and how I perceive them, in an attempt to talk about a medium that I've always been passionate about, or at least enjoyed. Every part is an exploration of thoughts, meaning that it comes together as it is written- so while they may meander for a while, a point will eventually be reached. Maybe. After a lot of words, and sometimes numbers. You have been warned.  Let's start with the basics: 0. What makes a good game? This question has as many answers as there are ways to make a game, and most of them are subjective, dependent on how the individual gamer experiences their play, how deeply they are willing to delve into the details surrounding a game and how much time this will take, expectations towards gameplay and stortytelling, the studio and publisher, familiarity with methods of non-linear stories… This answer becomes more complicated from a publication and developmen...

Spring Lessons: Musiksehen Black and White

Note: this post was begun on 03.July 2013, just before Morsi was ousted from power.  A long while after the last post, and a second Egyptian uprising against the rule of Mohammad Mursi and the Muslim Brotherhood happening as I write, a seemingly unrelated post on a Spring Lessons event that will be taking place tomorrow: Musiksehen Schwarzweiss, or Black & White. The idea was born at the exhibition "Right to Left" curated by EP51 and Uqbar. The exhibition was titled "Arabic and Iranian Visual cultures" and collected works of graphic design by artists from the aforementioned backgrounds. Included, by chance or design, in the exhibition, was a book by Iranian graphic designer Peyman Pourhosein of Studio Khargah . This book revealed to me a visual history of Iranian film in form of posters, vinyl covers, and film stills. Knowing that many films produced before 1979 are banned from screening in the country and connecting the narrative of the Iranian revol...

¡Carambolage Rocks! (Apparently)

Gather the barber shop quartet! Roll the Drums! Fire the Works! Open the ball! Vote Hillary! Raise the topmast! Scour the Plank! Split the Atom! Shiver me timbers! That brought on quite a bit of nonsensical jubilation, finding that iCeah of Wow Legs has nominated Carambolage as a Kick-Ass Blog. In fact I jubilated all through yesterday, pausing only to reflect on Microsofts new Ad, Shelves I'd like to have, Fembots and Virgin advertising. I jubilated through work and through a small spot of partying.I am still jubilant as I write this! And now, my speech: "We've come a long way, yahdiyahdiyah, achievement, blahblah, the people who made this possible, yakyakyak, our sponsors, moohdemoohdemooh, honoured to accept, beehdibeehdibeeh, Mom, God and the stinky state of Berlin. Thangyouthangyouverymuch." So thank you for the Award, iCeah, if you didn't have one already, I'd nominate you right back, Meanwhile, my link-list needs some updating. Also meanwhile, here...