Let us, for a moment, presume that this green and brainy being is not from this planet. Let us then assume that it craves world domination and conquest on a galactic scale. Let us, from that, infer that this alien creature burns a lot of energy in the process of inflicting its evil upon many people on countless worlds. The final deduction can only be: The only thing this pan-galactic terrorist really wants is a Hot-Dog.
Caram on Games (COG) is an occasional ramble in which I discuss computer gaming, gaming culture and how I perceive them, in an attempt to talk about a medium that I've always been passionate about, or at least enjoyed. Every part is an exploration of thoughts, meaning that it comes together as it is written- so while they may meander for a while, a point will eventually be reached. Maybe. After a lot of words, and sometimes numbers. You have been warned. Let's start with the basics: 0. What makes a good game? This question has as many answers as there are ways to make a game, and most of them are subjective, dependent on how the individual gamer experiences their play, how deeply they are willing to delve into the details surrounding a game and how much time this will take, expectations towards gameplay and stortytelling, the studio and publisher, familiarity with methods of non-linear stories… This answer becomes more complicated from a publication and developmen...

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